![]() Now it has been downloaded to more than 500 million mobile devices worldwide and 97 million of us play it every day. Within a year of its release for Facebook in 2012, Candy Crush had become the social networking site's most popular game, with 46 million average monthly users. But no one could have foreseen its impact. "I enjoyed Tetris and pinball machines: the games where you got stuck and you'd give it another go for 25p to try again."Ĭandy Crush came about because he wanted to recreate that sense of straightforward pleasure. "I'm not the PlayStation generation that expects everything to be in 3D," he says. Knutsson, 45, says he liked the bold, brash colours of jelly beans, sherbet lemons and barley sugars because they reminded him of the early 1990s arcade games he grew up with. The sweets seemed like a good idea at the time. It's a bit like Tetris, but easier and with fewer hard edges. The game is deceptively simple: a player must match three or more brightly coloured hard-boiled sweets in order to win points and progress to the next level. Knutsson, the Swedish creative director of gaming company King Digital Entertainment, has been the driving force behind the success of Candy Crush.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |